nishalee's wow-SWTOR Credits,Buy Cheap Star Wars Credits SWTOR Power Leveling Safe Fast http://blogs.rediff.com/nishalee Broadcasting my thoughts Thu, 13 Sep 2012 02:59:22 +0000 http://wordpress.org/?v=2.7.1 en hourly 1 World of Tanks’ patch 7.2 locks and loads tomorrow http://blogs.rediff.com/nishalee/2012/09/13/world-of-tanks-patch-72-locks-and-loads-tomorrow/ http://blogs.rediff.com/nishalee/2012/09/13/world-of-tanks-patch-72-locks-and-loads-tomorrow/#comments Thu, 13 Sep 2012 02:59:22 +0000 nishalee http://blogs.rediff.com/nishalee/?p=265 Swagvault New world of Tanks PowerLeveling Service,World of Tanks – Power Leveling 25000 rs gold for sale Experience – 20 Hours Only for swtor credits fast delivery $28.99

The World of Tanks runescape gold is about to get just a bit bigger with the advent of the game’s patch 7.2, which will diablo 3 gold hit the servers tomorrow morning. The update adds two new maps, 22 new crew skills and perks, cheap swtor credits and a number of new tanks (and some adjustments to existing ones).

But hey, why settle for words when you runescape gold
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new trailer to get players excited about the new update. So while you
(im)patiently await the patch’s arrival on the live servers, why don’t
you grab yourself some popcorn and have a look?

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Dragon Nest: Latest Content Update “Edge of Darkness” http://blogs.rediff.com/nishalee/2012/09/11/dragon-nest-latest-content-update-edge-of-darkness/ http://blogs.rediff.com/nishalee/2012/09/11/dragon-nest-latest-content-update-edge-of-darkness/#comments Tue, 11 Sep 2012 08:39:56 +0000 nishalee http://blogs.rediff.com/nishalee/?p=263 Dragon Nest has presented “Edge of Darkness”, its latest content update.
This is the third content update for Dragon Nest during its open beta
test, and the game is available to play for free for residents of the
United wow buy gold States, Canada and Oceania.

In
the Edge of Darkness, players are tasked with defending the Goddess
Statue against waves of sinister monsters who grow increasingly stronger
as buy runescape gold time progresses.

The
bravest Dragon Nest heroes will want to bring companions along to
conquer this challenging encounter, but those who emerge victorious
stand to reap extraordinary cheap d3 gold
rewards, such as enhancement plates and prestigious titles.Also
included in update is the Daredevil Faire, a carnival-like environment
that promises amusement for players of both low and high levels alike. buy swtor credits
Players can enter a variety of different Daredevil Faire themed
dungeons, including Boss Rush, Treasure Run, Danger Dash, Gobarta and
Daredevil Derby. The Daredevil Faire offers an assortment of diversions
from the guild wars 2 gold
traditional dungeons, such as Gobarta, where players can attempt to
defeat the hordes of Goblins charging at them, or race against friends
on a rented horse in the Daredevil Derby.
A new PvP Ladder system is also part of today’s content rift gold
update. Players will now receive a ranking for their 1 vs. 1 PvP
activity and can compare themselves to other players to see where they
stand in the broader Dragon Nest community. The Ladder system will
automatically match up players of similar levels.

Additionally, a
variety of new costumes are available for purchase from the Dragon
Vault, including the Archer’s Green Ranger set, the Warrior’s Brown
Belted set, the Sorceress’s Antique Glory set, the Cleric’s Black
Commander set and many more.

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AoC Script: guard auto combo/stance changer http://blogs.rediff.com/nishalee/2012/09/08/aoc-script-guard-auto-combostance-changer/ http://blogs.rediff.com/nishalee/2012/09/08/aoc-script-guard-auto-combostance-changer/#comments Sat, 08 Sep 2012 02:47:30 +0000 nishalee http://blogs.rediff.com/nishalee/?p=261 AoC Script: guard auto combo/stance changer
July 27, 2009 – 8:12 pm
Posted by: soulreaper
This is for 30 guard (if you have higher guard you may need to change combos)
This will change to frenze stance on the last hit on 2 main combo’s. I bound them to Q and E.
It will also finish every combo for you.
It can detect button press (4-5-6-7-8-9) and then will finish combo.
It will also detect mouse press but you need to get coords for that to work.
I use the coords of the pic of the combo in the combo icon that pops up when u do a combo.
This has timing for each combo.
Adjust as you see fit.

You need autoit3 for the script to run.

Default key binds.

Q =
buff
flashing arc 3
left attack
frenze
right attack
guard

E =
buff
flashing buy wow gold arc 2
frenze
right attack
guard

These need to be this way or changed in script

4 = flashing arc 3
5 = guard 2 or 1 —-used to refreash stance change
6 = flashing arc 2
7 = slam ————-used to refreash stance change
8 = Enraging strike 3
9 = Brutal Enraging strike 3
alt1 = left arrow
alt2 = up arrow
alt3 = right arrow
alt4 = buff
alt5 = frenze stance
alt6 = guard stance

#include

; Detect windows by class name
opt(“winTitleMatchMode”, 4)
If @error Then
MsgBox(4096, “Error”, “detect window”)
endif

; Set Coordinate mode to relative to window
AutoItSetOption ( “PixelCoordMode”, 2 )
AutoItSetOption ( “MouseCoordMode”, 2 )
AutoItSetOption ( “SendKeyDownDelay”, 50 )

global $Window = winGetHandle(“classname=Conan”)
If cheap wow gold @error Then
MsgBox(4096, “Error”, “Could not find the correct window WinActivate($Window); “)
endif

; Main Loop
While WinExists($Window)

$button34 = button4();
$button35 = button5();
$button36 = button6();
$button38 = button8();
$button39 = button9();

If _IsPressed(“51″) == 1 Then
Send ( “!4″ ) ; buff
sleep (200)
Send ( “4″ ) ; combo
sleep (500)
Send ( “!1″ ) ; left attack
sleep (200)
Send ( “!5″ ) ; frenze
sleep (1000)
Send ( “!3″ ) ; right attack
sleep (1900)
Send ( “!6″ ) ; guard
EndIf

If _IsPressed(“45″) == 1 Then
Send ( “!4″ ) ; buff
sleep (200)
Send ( “6″ ) ; combo
sleep (500)
Send ( “!5″ ) ; frenze
sleep (1000)
Send ( “!3″ ) ; right attack
sleep (1900)
Send gw2 gold ( “!6″ ) ; guard
EndIf

If _IsPressed(“34″) == 1 Then
Send ( “!4″ ) ; buff
sleep (200)
Send ( “!1″ ) ; left attack
sleep (1500)
Send ( “!3″ ) ; right attack
sleep (1500)
EndIf

If $button34 == 1 Then
Send ( “!4″ ) ; buff
sleep (200)
Send ( “!1″ ) ; left attack
sleep (1500)
Send ( “!3″ ) ; right attack
sleep (1500)
EndIf

If _IsPressed(“35″) == 1 Then
Send ( “!4″ ) ; buff
sleep (200)
Send ( “!1″ ) ; left attack
sleep (1500)
EndIf

If $button35 == 1 Then
Send ( “!4″ ) ; buff
sleep (200)
Send ( “!1″ ) ; left attack
sleep (1500)
EndIf

If _IsPressed(“36″) == 1 Then
Send ( “!4″ ) ; buff
sleep (200)
Send ( “!3″ ) ; right attack
sleep (1500)
EndIf

If $button36 == 1 Then
Send ( “!4″ ) ; buff
sleep runescape gold (200)
Send ( “!3″ ) ; right attack
sleep (1500)
EndIf

If _IsPressed(“38″) == 1 Then
Send ( “!4″ ) ; buff
sleep (200)
Send ( “!3″ ) ; right attack
sleep (1500)
Send ( “!1″ ) ; left attack
sleep (1500)
EndIf

If $button38 == 1 Then
Send ( “!4″ ) ; buff
sleep (200)
Send ( “!3″ ) ; right attack
sleep (1500)
Send ( “!1″ ) ; left attack
sleep (1500)
EndIf

If _IsPressed(“39″) == 1 Then
Send ( “!4″ ) ; buff
sleep (200)
Send ( “!1″ ) ; left attack
sleep (1500)
Send ( “!3″ ) ; right attack
sleep (1500)
EndIf

If $button39 == 1 Then
Send ( “!4″ ) ; buff
sleep (200)
Send ( “!1″ ) ; left attack
sleep (1500)
Send ( “!3″ ) ; right attack
sleep (1500)
EndIf

Wend

Func button4()

$color1=”0xFBF8F7″
If pixelgetcolor(796, gw2 gold 688) = $color1 then
return 1;
Else
return 0;
endif

EndFunc

Func button5()

$color1=”0xE7F9F1″
If pixelgetcolor(805, 690) = $color1 then
return 1;
Else
return 0;
endif

EndFunc

Func button6()

$color1=”0xFCFCFC”
If pixelgetcolor(813, 722) = $color1 then
return 1;
Else
return 0;
endif

EndFunc

Func button8()

$color1=”0xFBF9F4″
If pixelgetcolor(799, 702) = $color1 then
return 1;
Else
return 0;
endif

EndFunc

Func button9()

$color1=”0xC69245″
If pixelgetcolor(792, 693) = $color1 then
return 1;
Else
return 0;
endif

EndFunc

Autoit is pressed key mapping. This should help understand ispressed func.

01 Left mouse button
02 Right mouse button
04 Middle mouse button (three-button mouse)
05 Windows 2000/XP: buy guild wars 2 gold X1 mouse button
06 Windows 2000/XP: X2 mouse button
08 BACKSPACE key
09 TAB key
0C CLEAR key
0D ENTER key
10 SHIFT key
11 CTRL key
12 ALT key
13 PAUSE key
14 CAPS LOCK key
1B ESC key
20 SPACEBAR
21 PAGE UP key
22 PAGE DOWN key
23 END key
24 HOME key
25 LEFT ARROW key
26 UP ARROW key
27 RIGHT ARROW key
28 DOWN ARROW key
29 SELECT key
2A PRINT key
2B EXECUTE key
2C PRINT SCREEN key
2D INS key
2E DEL key
30 0 key
31 1 key
32 2 key
33 3 key
34 4 key
35 5 key
36 6 key
37 7 key
38 8 key
39 9 key
41 A key
42 B key
43 C key
44 D key
45 E key
46 F key
47 G key
48 H key
49 I key
4A J key
4B K key
4C L key
4D M key
4E N key
4F O key
50 P key
51 Q key
52 R key
53 S key
54 T key
55 U key
56 V key
57 W key
58 X key
59 Y key
5A Z key
5B Left Windows key
5C Right Windows key
60 Numeric keypad 0 key
61 Numeric keypad 1 key
62 Numeric keypad 2 key
63 Numeric keypad 3 key
64 Numeric keypad 4 key
65 Numeric keypad 5 key
66 Numeric keypad 6 key
67 Numeric keypad 7 key
68 Numeric keypad 8 key
69 Numeric keypad 9 key
6A Multiply key
6B Add key
6C Separator key
6D Subtract key
6E Decimal key
6F Divide key
70 F1 key
71 F2 key
72 F3 key
73 F4 key
74 F5 key
75 F6 key
76 F7 key
77 F8 key
78 F9 key
79 F10 key
7A F11 key
7B F12 key
7C-7F F13 key – F16 key
80H-87H F17 key – F24 key
90 NUM LOCK key
91 SCROLL LOCK key
A0 Left SHIFT key
A1 Right SHIFT key
A2 Left CONTROL key
A3 Right CONTROL key
A4 Left MENU key
A5 Right MENU key
BA ;
BB =
BC ,
BD -
BE .
BF /
C0 `
DB [
DC \
DD ]

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Eve Online Salvaging Guide http://blogs.rediff.com/nishalee/2012/09/04/eve-online-salvaging-guide/ http://blogs.rediff.com/nishalee/2012/09/04/eve-online-salvaging-guide/#comments Tue, 04 Sep 2012 03:03:14 +0000 nishalee http://blogs.rediff.com/nishalee/?p=259 Eve Online: Salvaging Guide
One of the most popular “professions”
(for lack of a better word) within Eve Online is that of salvaging. In
laymans terms, whenever a ship is blown up it leaves a wreck (well duh I
hear you say), this wreck can then be salvaged buy wow gold
for components that can be used to build things, sold on the market, so
on and so forth. In very very simple terms, you get more shiny things
from making the bad ship go boom than you would otherwise.
The requirements cheap wow gold to be able to salvage are quite low, all that is needed is an item called a Salvager, which can

be fitted into any turret slot on a ship should you have enough CPU/Powergrid. To be able to fit this salvager you need the diablo 3 gold following skills:

Mechanic level 3

Survey level 3

Salvaging level 1

Should
you wish to salvage Tech 2 ships and above, then you will need
Salvaging level 3. To use your salvager on a wreck you need be within
5000m (this is where rift platinum
tractor beams come in handy!) Once your salvager has completed its
cycle then it will tell you whether it was successful or not.

The types of items that can be salvaged vary from the almost worthless metal scraps, to the pricy alloyed tritanium guild wars 2 gold bar. Of course the bigger the ship, the greater the likelihood of you getting a more expensive item when salvaging from it.

Salvaging
is primarily done by mission runners on their own wrecks when they go
back to loot, the more money the better naturally. But there is a buy guild wars 2 gold
darker side to salvaging, what can be done is to “scan down” (find) a
mission runners location, warp in, and start salvaging the wrecks there
while the mission runner is distracted shooting the NPCs. And
considering the rules of Eve don’t count this as stealing, CONCORDE (Eve
Online’s police
force) will not intervene.

Learning to
salvage takes so little time and start up costs, that I would recommend
it all Eve Online players. Plus, you can easily make some great money
with the items that you gather up – whether you use them for other
things or sell them to other players.

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SWTOR offers community Q&A, celebratory weekend discount http://blogs.rediff.com/nishalee/2012/08/28/swtor-offers-community-qa-celebratory-weekend-discount/ http://blogs.rediff.com/nishalee/2012/08/28/swtor-offers-community-qa-celebratory-weekend-discount/#comments Tue, 28 Aug 2012 02:53:33 +0000 nishalee http://blogs.rediff.com/nishalee/?p=257 If you want to buy SWTOR Credits, Star Wars:The Old Republic
Credits,SWTOR Gold ,Buy SWTOR Gold,SWTOR Powerleveling please click
here.

BioWare has often stated that fans are central Star Wars: The Old Republic’s buy d3 gold
development. Decisions ranging from the weapon design to ranked
warzones have been influenced by direct feedback from fans. So this
week, the d3 gold for sale
SWTOR community team has shifted its focus back on the fans by
highlighting some of the extraordinary players of the game in the
triumphant return of Fan Friday, which highlights diablo 3 gold (among others) the image above by Spartanash and others that display player characters in powerful poses and ornate outfits.

The community team says that player Iwipe is an “incredible asset” to guild wars 2 gold
the community because of her helpful community guides. Specifically,
her 1.2 Dailies and PvE Gear Guide, Hardmode Flashpoint Loot List, and
Rakghoul Outbreak Guide top the list of her most impressive pieces. When
buy guild wars 2 gold
asked why she writes these guides, she explained, “Forums are a great
source of information but it takes time to dig through and find relevant
info so I started writing guides and such to help the community out.”

The
team has also posted this week’s Community Q&A, which covers purple
lightsaber crystals, guild mail, mentoring systems, cross-server legacy
implementation, and more. And if that weren’t enough, EA has put the
whole game on sale for the weekend for just $34.44.

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Windows 7 Beta http://blogs.rediff.com/nishalee/2012/08/24/windows-7-beta/ http://blogs.rediff.com/nishalee/2012/08/24/windows-7-beta/#comments Fri, 24 Aug 2012 07:24:39 +0000 nishalee http://blogs.rediff.com/nishalee/?p=255 I’ve just installed Windows 7 Beta 64bit on my PC, in a separate
partition, as I’m not that stupid to over write my existing windows
installation. As I tend to be an early adopter of almost anything new,
subject to having the money, I thought buy d3 gold I would give Windows 7 a test run.

The
idea being that I could check out what would and wouldn’t run (eg.
Warhammer), so that when it finally has a retail release, I could
decide cheap diablo 3 gold
to buy with confidence that all the programs and hardware I use will
work. Unlike Vista which for the first few months was a pain in the
arse, although now I think it’s pretty good if a bit bloated.

Well the good diablo 3 gold
news is that Warhammer On-line works just fine, not quite straight outÂ
of the box but almost. After initial installation it proceeded to
update with no problems, the only problem occurred when I came to play
for the first time, as guild wars 2 gold
it failed to run, with an error message missing a dll “d3dx9_34.dll”.
This was simply resolved by a quick update of DirectX, and hey presto! I
was up and running. So far everything is running smooth, and better
than under Vista. I will post again if buy gw2 gold I start to get problems.

The
one thing I would say, if you feel like giving the beta a go is don’t
install Kaspersky Anti-Virus, it will give you no end of grief. It’s
Anti-Haker module (it’s name for a firewall) keeps on poping up requests
for permissions that unless you really know your processes and services
from your elbow will confuse. Worse still even in training mode it
blocked the installation of Windows Live Essentials. Chose one of the
other 2 Windows 7 approved anti-virus, although I beleive most Vista
anti-virus programs will run.

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3.1.2 thoughts and the Ulduar experience http://blogs.rediff.com/nishalee/2012/08/23/312-thoughts-and-the-ulduar-experience/ http://blogs.rediff.com/nishalee/2012/08/23/312-thoughts-and-the-ulduar-experience/#comments Thu, 23 Aug 2012 07:49:47 +0000 nishalee http://blogs.rediff.com/nishalee/?p=253 Every Sunday (usually), Spiritual Guidance will offer practical
insight for priests of the holy profession. Your host is Matt Low, the
grand poobah of World of Matticus and a founder of Plus Heal, a new UI
blog for all classes. So how about them 3.1.2 changes?

The
upcoming 3.1.2 patch is introducing some minor modifications to some of
our Priestly spells. I’d have to say that it’s an overall net nerf to
Discipline. But in all honesty, I did feel we were slightly overpowered.
Yes I’d say some of these were designed to address PvP concerns. Now I
don’t PvP competitively but when Priest/Rogue or Priest/Anything starts
to have mass appeal, I pay a bit more attention and I rift platinum
ask questions to the players that do arena often. It’s not that I don’t
like to arena or hit the battlegrounds. It’s always been a time factor
for me (due to raiding, writing and school). PvP simply gets the short
end of the stick and ends up being something I can’t get involved with.

Discipline

•Soul Warding now reduces the mana cost of your Power Word: Shield by 15%. (Down from 30%)
My first inclination when reading anything that says “reduces the mana
cost of X by Y” leads me to believe it is a buff. After re-reading it
once or twice, I realized it’s a nerf. Our shields are going to cost
slightly more. When finishing buy rift platinum
off some of the bosses from Ulduar, I noticed I had plenty left in the
mana tank. But recently, it felt like I was getting lower and lower on
the mana. With the amount of shields I throw up, that is probably why.

Holy

•Divine Hymn now heals for 3024 to 3342 every 2 sec. (Down from 4320 to 4774)
The original variant of Divine Hymn had the healing at around ~4500.
The cooldown was something like 6 minutes. The current iteration’s been
slightly nerfed (and sports a 10 minute cooldown that was introduced
just before 3.1). Divine Hymm is truly one of those raid saving type
spells that can buy your healers a few precious seconds to help cheap rift platinum stabilize the health of everyone.

Glyphs

•Glyph of Mass Dispel now reduces the mana cost of Mass Dispel by 35%. (Down from 50%)
•Glyph of Penance – Increases the critical strike chance of Penance by 5%. (Old – Reduces the cooldown of Penance by 2 sec)
Mass Dispel’s been nerfed mana wise. That’s a PvP nerf, if anything.
Not a lot of raiding Priests would stick in a Mass Dispel glyph.

They
were originally going to nerf Glyph of Penance. That one would’ve hurt
the most. I would’ve been okay with the other Priest changes but I felt
that the Glyph of Penance nerf might’ve gone too far. I’m glad to see
that the powers that be have decided to change d3 gold
their minds on this issue and leave this glyph alone (and I know I’m
not the only one). A cooldown reduction of 2 seconds or a 5% increase in
critical strike chance? I prefer the 2 second cooldown myself. The less
I can depend on an RNG like critical strike, the better.

How’s Ulduar?

It’s been a big time team effort from what I’ve seen so far.

Perhaps
the most noticeable change in terms of individual playing is that I’m
starting to become much more liberal with my cooldowns than I used to.
Pain Suppression is being cast frequently on tanks throughout Ulduar.
It’s more due to panic then anything else. There’s little coordination
involved when I use it. Sometimes I’ll diablo 3 gold panic and toss it up during trash pulls (especially on certain over pulls).

The
entire zone has been refreshing for my Priest. The post 3.1 Divine Hymn
has found its uses here. Yes the base mode of Ulduar has been slightly
nerfed. But I daresay it still presents a challenge for the majority of
guilds out there. Not only that, but have you noticed the amount of raid
healing required on many of the encounters?

Mana is another thing
entirely. Even with a flask and a food buff while chugging potions, I’m
still feeling the mana crunch. It’s not uncommon for me to finish
fights with 10% mana remaining after hitting every cooldown in the book.
I’m told I’m still doing too much as a Priest. d3 power leveling
My personal belief? I’m using just the right amount of mana. A problem
that I’ve noticed with newer Priests in pickup raids or otherwise is
that they seem to be in full mana conservation mode. They appear to be
more reluctant casting spells or waiting until the last possible second.
Why? Because they’re afraid of running out of mana. I don’t like that. I
would rather err on the side of casting too many heals than casting too
few.

I won’t know how demanding a fight’s going to be on my mana
pool until I exhaust every last possible drop after cooldowns and
consumables. Only then can I adjust accordingly and scale my spell usage
down some.

(So if you need the Cheapest, Fastest WoW Gold,WoW CD-Key & WoW Time Card, Secure WoW Powerleveling just buy here!)

It
seems like this is it for Priests in the current Wrath game. Any other
changes in the future will be minor or tweaks. I’m not sure if we’re
going to see any more large scale talent refund-type changes. I’d like
to see Power Word: Barrier sometime in this expansion but I’m losing
hope.

By the way, check out Eliah’s post about Val’Anyr. It’s
delicious for any healer! In order to activate the blessing, remember to
have the Power Word: Shield glyph handy as it it does restore a bit of
health and allows a chance for the blessing to trigger. The unglyphed
shield by itself will not activate it since it’s not actually healing
anything.

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Blizzard issues official statement on Raid Finder exploit consequences http://blogs.rediff.com/nishalee/2012/08/16/blizzard-issues-official-statement-on-raid-finder-exploit-consequences/ http://blogs.rediff.com/nishalee/2012/08/16/blizzard-issues-official-statement-on-raid-finder-exploit-consequences/#comments Thu, 16 Aug 2012 03:23:47 +0000 nishalee http://blogs.rediff.com/nishalee/?p=249 If you want to buy some wow gold Powerleveling and wow item,please click here.

Earlier in the day, raiding group Paragon apologized for exploiting a bug in the Raid Finder tool that allowed their runescape guide
raiders to obtain loot from a boss more than once in a lockout period.
Blizzard has followed up with a statement of its own, explaining gw2 gold that people who exploited the bug in a similar manner will be receiving temporary suspensions.

Raid Finder Loot Exploit SuspensionsShortly after patch 4.3 was released, buy runescape gold
we became aware that some players were abusing an exploit to obtain
loot from the same Raid Finder bosses multiple times in a single raid
lockout period (one week). The buy swtor credits
Raid Finder loot mechanic is of course intended to only allow a person
to roll on boss loot drops once per raid lockout period. The raid
lockout mechanic has been a mainstay of the World of Warcraft rules runescape money
since Onyxia and Molten Core, ensuring that no one can obtain loot from
a boss more than once per lockout. Due to the nature of the exploit and
the clear intent of those who abused it, they’ve been issued notices guild wars 2 gold
and given temporary suspensions from the game. We’re also working to
remove all Raid Finder items from those who used the exploit.

It’s
good to see Blizzard taking action on this. Certainly there will be
some who will believe this to be too mild a punishment. But given the
number of people who abused the exploit (Paragon was far from the only
guild doing this) and a need to hand out punishment evenly and
consistently, a temporary suspension appears to be the right solution.

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How could tanking design be changed? 2012 http://blogs.rediff.com/nishalee/2012/08/15/how-could-tanking-design-be-changed-2012/ http://blogs.rediff.com/nishalee/2012/08/15/how-could-tanking-design-be-changed-2012/#comments Wed, 15 Aug 2012 03:39:55 +0000 nishalee http://blogs.rediff.com/nishalee/?p=247 If you want to buy some wow gold Powerleveling and wow item,please click here.

Tanking
is designed around holding threat and using abilities to stay alive.
The current paradigm, wherein tanks work hard to passively gear
themselves for predictable incoming damage in order to make healing them
easier, has its drawbacks. Tanks usually ignore stats that contribute
to threat generation (to a degree that baseline threat generation has
repeatedly been increased, currently sitting at five times damage dealt
by the tank), which has led to the discussion of active mitigation in
the tank design of Mists of Pandaria. The goal is to make tanks desire
threat generation stats such as hit and expertise by making them not
just threat stats, but also to tie them into survivability.

By
making threat gen stats also generate resources that are used to
actively mitigate incoming damage, the goal is to make tanks want those
stats, rather than simply aiming as close to complete coverage of the
combat table as they can get, reducing incoming damage wow gold
to something as reliable and easily anticipated by healers as possible.
Tanks currently value dodge, parry, and their mastery stats well over
any potential threat generation from hit and expertise.

Since
we’ve already seen quite a bit of the Mists of Pandaria talent
calculator, we know that design of the new tanking system is probably
fairly well advanced. We also know that the monk, another
tank/DPS/healing hybrid class, will be debuting with the expansion.
Therefore, it’s worthwhile to examine tanking changes that could be
implemented, even to stretch our vision of tanking significantly past
where it is now and most likely past where it will go in Mists.

The interaction of avoidance and mitigation stats

First
off, let’s consider the current tanking order. Druids tank with dodge
and mastery, which modifies their Savage Defense ability. Death knights
tank with dodge, parry and mastery, which buffs their Blood Shield
ability. Warriors and paladins both tank with dodge, parry cheap wow gold
and block, as well as each having a mastery that adjusts block,
paladins using Divine Bulwark while warriors gain Critical Block. These
are the only four tanks currently in the game, although clearly with the
addition of the monk, a new variation will be likely.

One of the
things that occurs to me on casual inspection is that warriors and
paladins have a much easier time achieving total removal of unmitigated
physical damage. With statistics undergoing diminishing returns, druids
are at an extreme disadvantage (to the point of apparent impossibility,
although I won’t rule out a talented druid player going to lengths to
achieve it) when it comes to reaching the 102.4% avoidance/mitigation
number that means no unmodified hits will land from a skull-level boss.
Death knights can at least use dodge and parry, but even then it seems
unlikely.

Since two tanks can combine dodge, parry and block with
an eye toward achieving this goal and two cannot, stresses on the unique
compensatory mechanics of d3 gold
druids and DKs become apparent. No matter how hard these two tanks
work, they’ll always be more vulnerable to streakiness. They can get
lucky and mitigate a lot of damage if Savage Defense or Blood Shield are
up, but if rune tetris doesn’t line up or Savage Defense doesn’t proc
(50% chance, remember), then they can get blasted in the face with
randomness.

The flip side of this issue is mechanics that
completely ignore physical avoidance/mitigation. These effects (many
bosses have magic damage of this type, often a very large damaging
ability that also bypasses armor) tilt the scales in favor of effects
like Savage Defense/Blood Shield.

True, unadulterated hatred for the roll of the dice

Tanks
hate randomness. It’s necessary for gameplay — there has to be a chance
things will go bad or encounters don’t even need to be experienced,
after all — but every tank wants to reduce that chance they’ll take a
big hit their healers aren’t ready for down to zero or as close to zero
as they can arrange. You can’t blame diablo 3 gold
them for that. Tanks are just playing the hands they’re dealt, and it’s
a fact that bears and DK tanks are disadvantaged not by their skill but
by an inability to play with their stats the same way other tanks can
purely because they don’t have the stats to play with.

By moving
all tanks to a more active mitigation system (Savage Defense and Blood
Shield both require the tank to act, to score a critical hit or heal
themselves with Death Strike), random chance can be made an element of
all tanking again. Not only do offensive stats become attractive to
tanks because they’re required for mitigation, but also they become
attractive because it’s impossible to gear for total passive unhittable
status.

One imagines adjusting tanks further, however. At present,
two tanks enjoy the ability to reach for total coverage of the hit
table due to their possessing three avoidance or mitigation stats
(dodge, parry and block) and a mastery that allows them to increase
block. What if no tank could do that? Imagine if, say, paladins diablo 3 items
could dodge and block, while warriors could parry and block. You would
then have a system where no tank could achieve passive coverage due to
diminishing returns (or at least not as easily) and where every tank but
druids could have two out of the three avoidance/mitigation abilities.

For
that matter, allowing druids to parry or block wouldn’t be out of line,
either. If bear mobs can parry, why not bear tanks? Redistributing
stats in this manner would give each tank a more unique feeling while
allowing for commonalities. Since dodge and parry effectively do the
same thing (completely avoid damage) while block reduces damage by an
amount, tanks that have block and an active avoidance can be allowed to
stack their block chances upwards more drastically than those with two
active avoidances (bears, DKs and possibly monks, in this scenario) to
compensate.

Giving more room to move

In addition, this gives
tanks more room to play with active stats like hit, expertise, and
perhaps even crit or haste. Now currently, all three plate DPS d3 power leveling
want exactly the same stats on their tanking gear, more or less —
dodge, parry and mastery. If paladins could no longer parry and warriors
no longer dodge, of course, this would require some changes. Just as
block rating went away in Cataclysm, we’d need some redesign of tanking
gear to keep it viable for all three tanks in plate.

One
possibility would be to have dodge and parry removed from gear entirely
and to have all tanks derive their dodge and/or parry from their active
stats. Parry easily derives from strength (since it does already), and
one could imagine paladins gaining dodge from strength from a talent
that converted it.

Tanking has come a long way in seven-plus
years. Crushing Blows, once the mainstay of how bosses threatened tanks,
have long since departed. Defense is likewise gone. Tank fights involve
a lot more placement and awareness, responding to abilities, gathering
adds, trading bosses, even using cooldowns proactively to weather large
bursts of otherwise fatal damage that would ignore the tank’s armor and
other mitigation or avoidance. We’re even now seeing gear with set
bonuses that allow tanks to extend these defenses to their party or
raid.

In the future, tanking may continue to develop away from the
original conception of a target for enemy ire who stands in one place
and keeps mobs busy and toward a defender who can shunt or redirect
damage, perhaps going so far as to turn the damage a boss intends for
another player back onto the boss itself. (Linking such an ability to
active stats like hit or expertise would again increase their value.)
Tanking is already fairly divorced from having to work to keep mobs
angry at the tank by this point. Why not make a tank less of a meat
shield and more of a spiked wall for his party to dive behind?

Since
we’ve discussed some ideas and concepts I came up with, it’s now time
to throw the floor open to you. Don’t just content yourself with what
I’ve suggested. What ideas come to mind for you? What would you like to
see for tanking? Greatshields, one-handed tanking polearms … the sky’s
the limit here. What could the future bring?

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How to make gold when your competition is camping the AH http://blogs.rediff.com/nishalee/2012/08/14/how-to-make-gold-when-your-competition-is-camping-the-ah/ http://blogs.rediff.com/nishalee/2012/08/14/how-to-make-gold-when-your-competition-is-camping-the-ah/#comments Tue, 14 Aug 2012 03:16:14 +0000 nishalee http://blogs.rediff.com/nishalee/?p=245 If you want to buy some wow gold Powerleveling and wow item,please click here.

Making
wow gold with heavy competition is hard. Surely you have met lots of
wow gold guides, but some may found these ideas don’t work on some
high-competition realm. If your server really is so competitive that you
can’t make any normal strategies work, what can you do?
The first thing you need to do is determine whether you’re jumping to conclusions. The best way to decide buying d3 gold
whether you’re looking at a hyper-competitive market rather than being
shooed away from a competitive one is to check the prices on AHSpy.com.
If you play someplace like Mal’Ganis or Earthen Ring, there will be some
serious competition, and I believe you when you tell me how hard it is.
I’ve heard stories of real players with a second account who will
cancel and relist their inventory every diablo 3 power leveling 10 minutes or so, crafting constantly while playing their main in another window.
Then there are the cheaters, people who break the terms of service will
eventually get banned — but until they do, they can farm for way longer
than any real player. Unfortunately, these cheaters have an enormous
impact on the economy, especially on high-pop servers where they’re best
able to turn their illicit gold into real money. diablo 3 items The best place to ensure that you’re fighting real players is in the crafting segment of the market.
While you will occasionally find someone cheating in the AH, it’s rare.
Anyone willing to invest the time and gold needed to get a character to
at least level 75 and Cataclysm level crafting typically won’t bot for
longer than it takes them to realize that Blizzard eventually catches
all of them.
The normal strategy for making gold is buying gw2 gold
mats, crafting something from them, and then selling that on the AH for
more than the cost of the mats. When your competition in profitable
market seemingly has the ability and willingness to undercut you almost
immediately almost every time you post, though, you may feel frustrated.
The money is right there; you’re just not getting any of it.
The one thing that people tend to forget, though, is that it’s not just about how quickly you undercut, but also about the gw2 gold for sale
quantity and price. You can sometimes compete effectively with a
stalker by capturing sales that they miss because they’re not willing to
pay the listing fees for a lot of stock when they know they’re just
going to be cancelling it in a few minutes. Ignore their undercuts, and
make sure that your stock is listed during heavy demand periods.
The
reality is, though, that the larger realms with the larger economies
will attract more gold makers, because a small slice of a big realm
might be worth more than a large slice of a small realm. Carving
yourself a small piece of a big pie can be a challenge, but if you get
good at it, the potential profits are enormous. The only difference
between you and the competitors trying to lock you out is that they are
already comfortable.
How do you think about this? If you don’t mind
investing cash on WOW game and don’t want to invest too much time on
farming wow gold, ok, just ignore this article, just go to swagvault.com
and buy cheap WOW Gold.

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